DescriptionBasic economy information Learn economy functions Objectives - Learn economy functions
- Find the Economy building
- Talk to the Economy guide
DialogPort Atlantis Official The economy is of great importance on Calypso. To a large extent, Calypso is cut off from Earth, so everything has to be produced locally. Basically the economy revolves around the flow of goods and services between colonists.
- Next: The flow of goods and money
In short, the flow of raw materials goes from miners and hunters, who then trade the resources - refined or unrefined - to manufacturers. In turn, the manufacturers produce goods, which are traded to consumers. Other commodities and services also tie into this basic cycle: tailors, beauticians etc. are dependent on some of the resources and products. In return they deliver a service to other colonists. It is important to understand that very little of the economy is regulated. Almost all trade prices are set by the colonists through supply and demand. If supply of a certain resource is low, the price tends to go up; if demand is low, the price tends to drop.
The currency used on Calypso is the PED. (The PED is tied to the US dollar at a fixed exchange rate of 10 PED = 1 USD. Money can be deposited to your account at that exchange rate, and be withdrawn from it. There are a number of services for depositing money, including debit/credit cards, bank transfer, prepaid cards, and e-wallets amongst others.)
The Trade Terminal in the equipment building is used to purchase the most basic newcomer equipment and resources like ammunition and survey probes. It also serves as a recycling point where any item can be sold for its TT value (Trade Terminal value). The TT value, which can be viewed in any item's info window, also serves as a guideline to another important price marker called Markup. Markup is the market's price of a particular commodity. Its what one colonist on average would pay another colonist for that commodity. Markup is given in percents of TT for materials and limited items; if a particular product has a markup of 275%, the seller would on average get 2.75 times as much to trade the product to another colonist compared to if he sold it to the Trade Terminal. Unlimited items (items which can be repaired) are usually noted at their TT value, plus the extra ped wanted e.g. TT + 50.
- Next: Land areas and taxes
A colonist can hold Land Areas and to a certain extent control what happens on them. The colonist can set which creatures that roam the area through the use of DNA, and set taxation levels for mining and hunting on the area. In order to breed the creatures to roam the land, fertilizer is needed. Fertilizer is created from dung that is dropped on the ground. Hence, fertilizer is often aqcuired bye Land Area holders from new colonists that spend their time collecting dung.
There are three ways to initiate trade between colonists. Colonists can trade face to face if they find each other. The terms of these trades are negotiated before the actual sale. Colonists can also set up shops, where products and commodities are for sale at a given price. The final way of trading is through the Auction, where colonists trade their products to the highest bidder. A small fee is paid in each trade by the seller. In addition to trades, colonists can also offer services, such as texturing, coloring, body sculpting, hair styling et cetera. These services are mostly face to face.
- Next: Find the economy guide
There is an economy guide in the Economy building. She will guide you about the different terminals and people handling the economy on Calypso. Why dont you go and see her? She is marked on your satnav and your map if you track this mission.
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